Filip Wilhelmsson

System and Technical Designer


Project Asylum


Ability System Prototype


Boss Fight


Tower Defense

Project Asylum



Hiding Figure

At the start of the project, I took on both systems design and scare tactics. Rather than relying on traditional jump scares, I aimed for a more subtle, atmospheric approach—scares placed throughout the game that players might only notice occasionally.To streamline implementation, I designed BP_HidingFigure with a simple setup: place the ChildActor SpawnPosition where it should appear, set the SpookPosition for its movement, and trigger it when the player enters the TriggerBox. This ensures scares feel natural and effective while being easy to integrate.